Events take budget. Proof stays shallow.
Badge data gives names, not interest.
Badge data gives names, not interest.

The experience draws people in. The data is what you keep.
It costs six figures to show up. A fishbowl of badge scans to show for it. The booth is busy, but with whom?
MoVA is your filter.
The game keeps non-buyers engaged and off your reps. General traffic self-selects into the experience: they get brand education, you get their profile and interest data, and they stay busy at stations. Decision-makers skip the game and find a rep on a cleared floor. Both outcomes are wins, and both are measured.
What you walk away with:
You built the summit. Sponsors invest alongside you and ask what they got. Can you show what it delivered?
One system covers the full floor.
Multi-stop challenges move attendees across every booth and session, and track each stop. Live dashboard shows which stations are busy as the day runs. Per-sponsor reporting shows each partner the traffic and engagement they received.
What you walk away with.
Badge photo or QR entry. No app, no friction.
Station challenges across booths, sessions, and sponsor stops.
Milestone prizes and a leaderboard sustain momentum.
Live dashboard during the event, full data report after.
Every check-in, content view, and minute of attention becomes data you can act on: where to invest, who to follow up with first, and what to repeat next year.
Booth traffic, engagement, captured leads per sponsor
Progress, milestones hit, prizes redeemed
Who visited each station, booth, breakout
Engagement time per station and across the event
Which content held attention
Engagement by role and track

The game is how people enter. What you keep is the data: who engaged, with what, and for how long, per attendee and per sponsor. Badge scans cannot show that.
They don't have to. The activation keeps general attendees engaged and shows who did what, so your reps stay free for the people who came to buy.
Off-the-shelf tools rent generic games and count scans. This is a custom-branded system with challenges by audience track, reporting per sponsor, and a licence you reuse across events. You are buying evidence, not a game rental.
Badge scans tell you who registered. This adds who engaged, with what, for how long, and at which booth. It works on top of your registration, it does not replace it.
For hosts: sponsor upsell slots are built to cover the cost, and the activation becomes a revenue line. For booth sponsors: it attaches to the event budget you've already committed, and makes that spend measurable.
Participation is voluntary, which is what makes the data meaningful. At SecTOR 2025, 119 of 124 entrants chose to share their full contact details. Milestone prizes keep momentum, and low traffic somewhere is useful signal too.
If you need a cheap badge-scan replacement or a one-off swag moment, a $500 game app is the right tool. This is for teams that need to prove what their event delivered.
Just pick an upcoming event and we'll handle the rest.